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All weapons in slow motion
All weapons in slow motion





all weapons in slow motion

While providing a good edge the player has over all opponents, Slow-Mo is not always reliable, while the player should act faster, the enemies still can return fire if given enough time. While in this state, the Point Man's vision becomes warped as tinted red light appears to stretch toward him. When activated in-game, Slow-Mo causes the Point Man to move, aim, and fire weapons by a factor of two while perceiving the world around him as moving five times slower than normal.

all weapons in slow motion

First Encounter Assault Recon, the Point Man exhibits superhuman reflexes, commonly referred to by players as "Slow-Mo" (short for Slow-Motion), which allow him to act with vastly heightened speed and agility.

all weapons in slow motion

First Encounter Assault Recon " His reflexes are totally off the charts" - Rodney Betters on the Point Man's reflexes First Encounter Assault Reconīoth Timelines F.E.A.R. There as aso been some weird Vigi mines movements. Yup, everyting tagged as projectile in the codding (even lasers i guess) seem to be slowly getting on their way to the Mass Effect of, Spec Ops Meson Cannon wing. We can only pinpoint the problem, but so far, we got ignored. Is there any legal external application, that can actually detect the fire rate, because this is a job for people with scripts and tools, not us. Someone should create a full and extensive bug report, with all accurate descriptions and logs included. This bug was once present as well, but it seems that it resurfaced. But the problem is that all weapons got affected by this glitch that I call "slow-mo". Those, who played the game constantly, noticed this. I only know that I never changed my builds, but like 5-6 patches ago, fire rate despite the same statistics on my Mauler (Coil Mortar - Fire support speedruns) got much slower.







All weapons in slow motion